[BUG] CameraManager: Instantiate called every LateUpdate frame #5
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lavarius/ProjectOverlay#5
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🔴 Critical Bug
File:
CameraManager.csInstantiate(CameraPrefab)is called everyLateUpdatewhen the reference is null, creating infinite GameObjects every frame — this is a major performance/memory leak bug.Fix: Move initialization to
Start()orAwake()with a proper null check guard so it only runs once.