[PERF] MovementManager: Camera.main looked up every LateUpdate frame #12

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opened 2026-03-12 00:02:46 +00:00 by lavarius · 0 comments
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🟠 High — Performance

File: MovementManager.cs

Camera.main is called in LateUpdate — Unity internally does a FindObjectsWithTag("MainCamera") scene traversal every call, which is expensive.

Fix: Cache in Start():

private Camera _playerCamera;
void Start() => _playerCamera = Camera.main;
## 🟠 High — Performance **File:** `MovementManager.cs` `Camera.main` is called in `LateUpdate` — Unity internally does a `FindObjectsWithTag("MainCamera")` scene traversal every call, which is expensive. **Fix:** Cache in `Start()`: ```csharp private Camera _playerCamera; void Start() => _playerCamera = Camera.main; ```
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lavarius/ProjectOverlay#12
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